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 Author

Game Programmer & Designer

About
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I’ve been working professionally in the games industry for over 10 years as a programmer and designer, working in various engines and frameworks, such as Unity, Unreal, Godot, and a contributor to the coming luxe engine ecosystem. As an engineer, I’ve prided myself in making finely-adjusted gameplay, responsive UIs, and tools that help the whole team effectively contribute.

Some Things I’ve Worked On
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  • 🤴 The Odd Gentlemen [2018-2024] [link]
    • 🎼 Harmonium: The Musical [2019-2023] (Content Tools & Gameplay Programmer) [more]
    • 🧛 Project G█████B████ [2023-2024] (Gameplay & Systems Programmer) [unannounced]
  • 🃏 Where Cards Fall [2019] (Tools Programmer) Narrative Puzzler [more]
  • 👨‍🚀 Exhibit 01: The Equipment of Apollo 15 [2018] (Solo Dev) Museum Space [more]
  • 🤠 Words Will Die [2016] (Programmer) Narrative FPS [more]
  • 📱 Mr. Robot: 1.51exfiltrati0n [2015] (Programmer) Narrative Texting Game [more]

Recent

Digital Homesteading: A Primer on Running Your Own Web Services
·1980 words·10 mins
Replacing Big Tech
A short guide on starting a server to run personal web services you control, based on my experiences just starting out.
func_luxe - Import TrenchBroom maps into luxe!
·835 words·4 mins
Development Luxe Func_luxe
A module for the luxe engine that allows you to import your TrenchBroom maps as prototype objects that can be placed into scenes!