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 Author

Game Programmer & Designer

Status:
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📈 A v a i l a b l e F o r H i r e ! 💼

About
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I’ve been working professionally in the games industry for over 10 years as a programmer and designer, working in various engines and frameworks, such as Unity, Unreal, Godot, and a contributor to the coming luxe engine ecosystem. As an engineer, I’ve prided myself in making finely-adjusted gameplay, responsive UIs, and tools that help the whole team effectively contribute.

Last Worked At:
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  • 🤴 The Odd Gentlemen [2018-2024] [link]
    • 🎼 Harmonium: The Musical [2019-2023] (Content Tools & Gameplay Programmer) [more]
    • 🧛 Project G█████B████ [2023-2024] (Gameplay & Systems Programmer) [unannounced]

Some Other Things I’ve Worked On
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  • 🃏 Where Cards Fall [2019] (Tools Programmer) Narrative Puzzler [more]
  • 👨‍🚀 Exhibit 01: The Equipment of Apollo 15 [2018] (Solo Dev) Museum Space [more]
  • 🤠 Words Will Die [2016] (Programmer) Narrative FPS [more]
  • 📱 Mr. Robot: 1.51exfiltrati0n [2015] (Programmer) Narrative Texting Game [more]

Recent

func_luxe - Import TrenchBroom maps into luxe!
·827 words·4 mins
Development Luxe Func_luxe
A module for the luxe engine that allows you to import your TrenchBroom maps as prototype objects that can be placed into scenes!
Creating Player Characters Inside Centrifuge Spacecraft
·1422 words·7 mins
Development Programming
Dave Bowman does routine checks inside Discovery One Ever since I saw 2001: A Space Odyssey, I’ve always wanted to walk around inside of an artificial gravity environment just like the bureaucrats making small-talk on Space Station 5, or Dave and Frank doing their work inside the Discovery One.