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Game Programmer & Designer

Status:
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📈 A v a i l a b l e F o r H i r e ! 💼

About
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I’ve been working professionally in the games industry for over 10 years as a programmer and designer, working in various engines and frameworks, such as Unity, Unreal, Godot, and a contributor to the coming luxe engine ecosystem. As an engineer, I’ve prided myself in making finely-adjusted gameplay, responsive UIs, and tools that help the whole team effectively contribute.

Last Worked At:
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  • 🤴 The Odd Gentlemen [2018-2024] [link]
    • 🎼 Harmonium: The Musical [2019-2023] (Content Tools & Gameplay Programmer) [more]
    • 🧛 Project G█████B████ [2023-2024] (Gameplay & Systems Programmer) [unannounced]

Some Other Things I’ve Worked On
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  • 🃏 Where Cards Fall [2019] (Tools Programmer) Narrative Puzzler [more]
  • 👨‍🚀 Exhibit 01: The Equipment of Apollo 15 [2018] (Solo Dev) Museum Space [more]
  • 🤠 Words Will Die [2016] (Programmer) Narrative FPS [more]
  • 📱 Mr. Robot: 1.51exfiltrati0n [2015] (Programmer) Narrative Texting Game [more]

Recent

Cool Game Dev Finds #2
·896 words·5 mins
Development
Well, over the last couple of months, I’ve found myself with a lot of extra time on my hands, even while juggling a few different projects. And there’s been a lot of excellent tools and resources that have crossed my way since the last batch that are worth mentioning!
Cool Game Dev Finds #1
·779 words·4 mins
Development
Every week, I run into interesting tools and resources that seem (at least tangentially) related or useful for game developers. For a long while, I’ve just kept a rolling list of bookmarked posts on Mastodon and stuff, hoping I don’t lose the links, but hang on I have a blog.