Skip to main content
 Author

Game Programmer & Designer

Status:
#

📈 A v a i l a b l e F o r H i r e ! 💼

About
#

I’ve been working professionally in the games industry for over 10 years as a programmer and designer, working in various engines and frameworks, such as Unity, Unreal, Godot, and a contributor to the coming luxe engine ecosystem. As an engineer, I’ve prided myself in making finely-adjusted gameplay, responsive UIs, and tools that help the whole team effectively contribute.

Last Worked At:
#

  • 🤴 The Odd Gentlemen [2018-2024] [link]
    • 🎼 Harmonium: The Musical [2019-2023] (Content Tools & Gameplay Programmer) [more]
    • 🧛 Project G█████B████ [2023-2024] (Gameplay & Systems Programmer) [unannounced]

Some Other Things I’ve Worked On
#

  • 🃏 Where Cards Fall [2019] (Tools Programmer) Narrative Puzzler [more]
  • 👨‍🚀 Exhibit 01: The Equipment of Apollo 15 [2018] (Solo Dev) Museum Space [more]
  • 🤠 Words Will Die [2016] (Programmer) Narrative FPS [more]
  • 📱 Mr. Robot: 1.51exfiltrati0n [2015] (Programmer) Narrative Texting Game [more]

Recent

Unreal Engine: Troubleshooting Player Vehicle Replication Jitter
·318 words·2 mins
Development Programming Unreal
This is a short little troubleshooting guide that I wish existed anywhere late last year. This small, stupid bug cost me weeks of grief and the fix was embarrassingly simple.
func_luxe - Import TrenchBroom maps into luxe!
·835 words·4 mins
Development Luxe Func_luxe
A module for the luxe engine that allows you to import your TrenchBroom maps as prototype objects that can be placed into scenes!